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Head Treadmill
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Head Treadmill
Hey everyone. I have a few threads to get to but my head has been on an ouch treadmill so I'm not quite up to much posting. I will try to get one in tonight but I don't know if my brain will let me.
Anyway, glad to see everyone back! We lost a couple of newer players but I'm sure we will gain more as we continue on. So let's see who is where:
Home Sweet Wardens' Home - Nygozy
Regrets in Wardens' Home - Elenri (aka Shade)
Sadness in Wardens' Home - Lithawen
Slacking in Wardens' Home - Maghai
Healing at Wardens' Home - Ianto and Dartmoor
Cleaning up in Wardens' Home - Caterina
Pen Work in Wardens' Home - Pendra
Confusion in Wardens' Home - Tatsoo
Returning to the Wardens' Home - Whoever comes in to continue the thread
And sorry to Caterina for spelling her name wrong on the main page for the last week.
Ok I'm going to scoot let my head rest.
Anyway, glad to see everyone back! We lost a couple of newer players but I'm sure we will gain more as we continue on. So let's see who is where:
Home Sweet Wardens' Home - Nygozy
Regrets in Wardens' Home - Elenri (aka Shade)
Sadness in Wardens' Home - Lithawen
Slacking in Wardens' Home - Maghai
Healing at Wardens' Home - Ianto and Dartmoor
Cleaning up in Wardens' Home - Caterina
Pen Work in Wardens' Home - Pendra
Confusion in Wardens' Home - Tatsoo
Returning to the Wardens' Home - Whoever comes in to continue the thread
And sorry to Caterina for spelling her name wrong on the main page for the last week.
Ok I'm going to scoot let my head rest.
Nygozy- Admin
- Posts : 1064
Join date : 2010-05-20
Age : 57
Re: Head Treadmill
There's an opening for Serethiel to post in Regrets, as well.
I think the current order is
10 Griffinhart
20 Tatsoo
30 Dragonis
40 Elenri
50 Serethiel
60 GOTO 10
(brb, going to kill myself for using both BASIC and a GOTO.)
Though, now I wonder if instead we're all in a container of players, each with a container of characters, in which case it'd be something like...
-- Griffinhart
I think the current order is
20 Tatsoo
30 Dragonis
40 Elenri
50 Serethiel
60 GOTO 10
(brb, going to kill myself for using both BASIC and a GOTO.)
- Code:
do
{
Final_Warrior.post(Griffinhart.getText());
Nygozy.post(Tatsoo.getText());
Dragonis.post(Fremelda.getText());
Olivia.post(Serethiel.getText());
Shade.post(Elenri.getText());
} while (!t497.done());
Though, now I wonder if instead we're all in a container of players, each with a container of characters, in which case it'd be something like...
- Code:
// in Thread.h
class Thread
{
public:
void set_title(const std::string& str);
std::string get_title();
void set_done(const bool& flag);
bool get_done(); const
void add_poster(const Poster* poster); // Constant pointer to poster, or pointer to constant poster? Ergh, I forget
Poster get_poster(); const
// other public members functions
private:
Forum* forum; // pointer to Forum that points to this Thread
std::string title;
std::vector<Posters*> posters;
std::iterator<vector<Posters*>> it; // crap, I've used auto for so long I forget how to declare an iterator without using auto
bool done; // true if this thread is finished, else false
// other private members and functions
}
// in Thread.cpp
void Thread::set_title(const std::string& str)
{
title = str;
}
std::string Thread::get_title()
{
std::string temp(title);
return temp;
}
void Thread::set_done(const bool& flag)
{
done = flag;
}
bool Thread::get_done() const
{
bool temp(done);
return temp;
}
void Thread::add_poster(const Poster* poster)
{
posters.push_back(poster);
}
std::iterator<vector<Poster*>> Thread::get_poster() const
{
if (posters.end() == it)
{
it = posters.begin();
}
auto rIt = it;
++it;
return rIt;
}
// in main
Thread t497; // There has to be a better way of IDing threads
f2.add(t497); // f2 is Dragon Tales
t497.set_title("Regrets in Wardens' Home");
/* Other construction stuff - I should probably write a non-default construct or something, huh? */
// Posters are added in-order
t497.add_poster(Final_Warrior&);
t497.add_poster(Dragonis&);
t497.add_poster(Nygozy&);
t497.add_poster(Olivia&);
t497.add_poster(Shade&);
t497.set_done(false); // thread was just created, make sure it's not done (I should probably detail an actual constructor, huh)
do
{
http://t497.get_poster()->make_post();
// nevermind the above, I forget how to use -> when you have an iterator to a pointer
*(t497.get_poster())->make_post();
} while (!t497.get_done());
// no need to check if thread is done; if we get to this code, presumable the above do-while tripped false
t497.move_to(f29); // should probably set up an enum or something of forums and threads, now that I think about it...
/* Actually, it'd make more sense to have containers for those, too. Hashtables, probably.
Also, this presumes that each Poster knows who to post as. Which means I totally didn't account for the fact that each Poster has a container (I'd probably use standard vectors because :lazy: ) of Characters.
Honestly, if I keep thinking about this, I won't sleep until I've finished coding how our forums work.
*/
-- Griffinhart
Last edited by Final Warrior on Wed Apr 11, 2012 11:23 pm; edited 2 times in total (Reason for editing : FUCK BASIC >:V)
Re: Head Treadmill
I'm betting someone's school drug is impeding his sleep patterns
Maghai- Posts : 139
Join date : 2010-08-20
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